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Posts: 49   Visited by: 580 users

Original post

Posted by Colt556, 24.01.2011 - 07:22
I was thinking about making a private game with my friends to re-enact various things (Ala WW2), but I realized that the max amount of money you can have is like 50k, so you can't go and snatch up all the countries you want/need for your little scenario. So my suggestion is to add an option to remove country prices, so they're all free. That way, if the host wants, he can set up various scenarios where people can start with their correct nations instead of having to take the time to conquer them, and thus can jump straight into the action.
23.05.2012 - 09:33
Add Russia: Central to the Victory Condition options for "capture selected region". it has Moscow so that's big, it's definitely the major regoin in the area, it's nicely sorta central to Eurasia, and unlike all the other optable regions, it's landlocked so that makes it unique.
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13.06.2012 - 10:00
How about adding an option to turn certain cities off not just countries.

and with 100 + cities can we get some more cities in America.. cuz its the same either way... which makes it boring in my opinion.
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12.07.2012 - 11:05
 CIA
An option to be able to turn off the first turn peace, save the scenerios1111
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19.12.2012 - 00:21
Adding tax's and city rebelions like nobunaga's ambition (SNES), would add a interesting dynamic especially for longer games
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30.01.2013 - 00:12
sandtime
Account deleted
Terminal i agree. the more they set mapmakers free the better units and map balancing they can make for others.
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30.01.2013 - 10:41
Written by Guest, 30.01.2013 at 05:59

Set us mapmakers free xD we've been held hostage by Amok since the merge. He's kept us in his basement forcing us to make maps! We only get 2 bathroom breaks a day..

And that he stuffs us with custard creams and down it with 5Alive juice then he says "Low Priority" to our letters for our families...
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14.02.2013 - 21:52
 Ouch
Written by CIA, 12.07.2012 at 11:05

An option to be able to turn off the first turn peace, save the scenerios1111

The issue with that is first turn capping someones country, in terms this wouldnt save scenarios because you have to defend your cap in the first turn and you would not be able to wall
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-Man on a Mission
AkA berserk
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23.03.2013 - 15:00
Nikola Tesla
Account deleted
Written by ezzatam, 30.01.2013 at 10:41

Written by Guest, 30.01.2013 at 05:59

Set us mapmakers free xD we've been held hostage by Amok since the merge. He's kept us in his basement forcing us to make maps! We only get 2 bathroom breaks a day..

And that he stuffs us with custard creams and down it with 5Alive juice then he says "Low Priority" to our letters for our families...
Poor you! I would hug you but Amok won't allow me. Oh well...
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10.04.2013 - 11:54
An option to pause a game. Especially if it's a 1vs1 duel with 1-3 in turns. It's not like I can finish my business in the w.c. in that amount of time...
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08.05.2013 - 09:54
Selling reinforcements points to other players
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27.08.2013 - 22:55
How about this: If you attack a transport (ship, plane, sub, whatever) that transports becomes your unit except the cost per turn for the transport will remain at the original owners expense for 2 turns. And allies can use empty transports by attacking it the same way allies can exchange empty countries. This will add a bit more of a consequence for using transports and it will allow allies to interact better.
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25.09.2013 - 18:39
Dance
Account deleted
Written by Fockmeeard, 27.08.2013 at 22:55

How about this: If you attack a transport (ship, plane, sub, whatever) that transports becomes your unit except the cost per turn for the transport will remain at the original owners expense for 2 turns. And allies can use empty transports by attacking it the same way allies can exchange empty countries. This will add a bit more of a consequence for using transports and it will allow allies to interact better.
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25.09.2013 - 18:50
No, transports will be destroyed in process of attacking, unrealistic and over-complex.
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26.09.2013 - 21:06
Written by Selow, 10.04.2013 at 11:54

An option to pause a game. Especially if it's a 1vs1 duel with 1-3 in turns. It's not like I can finish my business in the w.c. in that amount of time...


+1
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02.10.2013 - 17:31
Written by Bruser, 26.09.2013 at 21:06

Written by Selow, 10.04.2013 at 11:54

An option to pause a game. Especially if it's a 1vs1 duel with 1-3 in turns. It's not like I can finish my business in the w.c. in that amount of time...


+1


+another
that makes it 3
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09.10.2013 - 20:36
Can u guys bring on again the no alliances option, coz this new maximum alliances option doesnt allow as to play a free for all, players just keep changing it, i think we should have both options availiable. thanks
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20.04.2014 - 07:16
Okay, so you guys used to have the turns labeled as weeks, and it doesnt not take 10 weeks to cross the pacific ocean. but i thought maybe it would be a good idea for units to have a movement bonus just when crossing the oceans, maybe like and upgrade you can purchase or strategy or something. it just sucks when when your playing as asia or the US and have to cross the pacific.
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11.01.2015 - 07:35
Agree
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It's scary how many possible genocidal war lords play this game, and i could be one of them
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