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Freelancer Crossfire 1.9 Mod Changelog Update | |PX| Clan
Freelancer Community Network

Freelancer Crossfire 1.9 Mod Changelog Update

The Crossfire GalaxyGraphical changes:
All stations and planets get a detail update in CF1.9
All NPC characters are going to be retextured

A complete new interface will be introduced (the first of its kind) 

The Crossfire Sirius Sector The Crossfire Altair Sector The Crossfire Inner Core Sector The Crossfire Canis Sector
You can also find these Maps in the Freelancer Crossfire 1.9 Picture Preview.

Balances:
The Capital ships are going to be rebalanced completely…. the cargo space of most ships is getting reduced (trains included)
max cargo space will be either 1500 or 2000
at the same time the trade value on stations will be raised to the max cargo space of the biggest train (this will eliminate the cargo exploit and raise the importance of the Trains again while we upkeep the trading balance)
Battleships and smaller capical ships will get adjust based on the trains which means that they will have less cargo space but will get better weapons and better hull
ship prices will get adjusted (mostly raised)
The container market will get more important
Cargo will have influence on the ship handling.
Introduction of mining ships (to go for high value mining areas)

Graphical changes:
All stations and planets get a detail update in CF1.9
All NPC characters are going to be retextured
A complete new interface will be introduced (the first of its kind)

Balances:
The Capital ships are going to be rebalanced completely…. the cargo space of most ships is getting reduced (trains included)
max cargo space will be either 1500 or 2000
at the same time the trade value on stations will be raised to the max cargo space of the biggest train (this will eliminate the cargo exploit and raise the importance of the Trains again while we upkeep the trading balance)
Battleships and smaller capical ships will get adjust based on the trains which means that they will have less cargo space but will get better weapons and better hull
ship prices will get adjusted (mostly raised)
The container market will get more important
Cargo will have influence on the ship handling.
Introduction of mining ships (to go for high value mining areas)

CF1.9 Change log (Sunday, July 31st 2011)
– planet in helios renamed
– Coalition scans for illegal cargo now
– Chapter 9 quest done
– Canis sector added
– Assris system added
– Kinak system added
– Keltur system added
– Belay system added
– Banysia system added
– Coalition Hypergate added
– Dom’Kavash Arc added
– version changes done
– Lines in Chat history doubled
– char curruption at max cash fixed
– spin issue with planets fixed
– new interface introduced (one problem remains -> automatically hiding the maneuver bar in space remains bugged on the new interface (dunno why))
– new font introduced
– lvl requirement to by equipment and ships removed
– Ragnarok Gunship size reduced by 20% and mount moved (fixed the docking problems)
– commodity volumes changed
– material reflections improved
– mission payout doubled
– clan billboards moved up to prevent docking probs with battleships
– additional light effects added to sol and styx
– various retexturing on vanilla models
– fixed problem with black triangles at dock/launch sequences in asteroid fields when adv. shader is active
– fixed problem with graphical problem with jumpholes when adv. shader is active
– Jump effects redesigned
– large asteroids retextured
– effect improvements finished
– texturing work on cityscapes, planetscapes, bases and other cinematic scenes finished (overall 170 scenes with several thousand of improvements)
– texturing on artificial solar objects finshed
– 340 lines of flmm code added for new interface option
– new visual effect for the dark reign ion cannons created
– new sound effect for the dark reign ion cannons created
– projectile speed of the dark reign reduced by 50% to improve the visibility (it is still deadly enough)
– several other visual effects got a fine tuning
– minor correction done to the sound layout
– work on the natural solar retexturing finished
– additional light effects placed on several systems to create a special atmosphere
– asteroid billboards updated (2 highres versions)
– color correction on dyson sphere
– deimos + phobos added to sol
– Black Eagle – retextured (black plates with red glow)
– the new interface got reworked in order to work with low performance settings (eventhough it looks ugly but it cant be made better)
– font recolored based on the new interface (only for that interface)
– all atmospheres of the custom planets got recreated to fit better
– saturn ring improved
– uranus ring improved
– rings added to jupiter and neptune as all gas planets have rings (neptune ring is barely visible – but thats normal)
– hit detection of custom planets improved
– sol sun rebuild
– additional light effects added to various zones in all systems
– Mars moons added (phobos, deimos)
– Jupiter moons recreated and ganymede added
– Pluto and Charon recreated
– 2 Uranus moons added (Proteus and Nereid)
– Neptune moon Miranda added
– Saturn moons (Titan, Rhea and Thethys) recreated
– Saturn moons (Iapetus, Dione, Enceladus and Mimas) added
– Reputation fxed to the MP done
– the final remaining crash issue got fixed (at least it should be fixed now)
– Planetary spin values improved
– Support for nomad missions enabled
– asteroid billboards recreated (high-res) -> 2 versions (plain rock, rock with dust)
– 14 new asteroid models included (mega roids for the new mining concept)
– Planet Lost Paradise retextured
– Capital ships rebalanced
– Battleship Turret mounts removed from cruisers, destroyers and gunboats (these ships have preset turrets now)
– Shipdealer added to Baltimore Shipyards
– Liner and Prison ship now available to be bought
– liberty cruiser maingun improved
– 3 new cruiser/destroyer mainguns added
– 4 new gunboat mainguns added
– liberty gunboat added (so far liberty didnt have a ship of that class)
– battleship torpedoes added
– stock values for equipment corrected
– Coalition Torpedo Launchers removed from stations (they will be mounted by default on bombers)
– Hades Bomber edited
– Battleship Deliverance added
– Chimera recreated (hopefully works now -> i had no probs in SP so far)
– NPC/Mission balancing done (difficulty of the NPCs in NY and in the first missions reduced by up to 40%; difficulty of later missions slightly increased)
– AI Improved (better gunners)
– kasperski warnings fixed
– new laser effects and sounds created
– repair laser added (only usable with repair ship) -> short range laser with directional beam
– new mining ship added
– mining laser added (only usable with mining ship) -> short range laser with directional beam
– overall max dynamic asteroid loot tripled
– dynamic asteroid loot drop chance decreased by one level each (100% chance -> 50% chance; 50% -> 33%; 33% -> 25%)
– 14 different kinds of dynamic megaroids added (holding a max of 500 units loot; random and spare appearance of those roids; can only be cracked with mining lasers)
– 194 asteroid fields edited with above settings
– most of the reworked character models included
– Ragnarok railgun can not be sold any longer (players which carry such turrets will damage their chars)
– Order HQ is no longer dockable in direction to mars
– Additional random mission loot added for specific factions
– comets added to the systems
– all explosions improved
– improved effects for nomads
– armor upgrades have influence on top speed now
– several improvements to battleship ai
– Ragnarok Gunship Railgun adjusted to reduce the chance of random client crashes (when used en masse)
– Battleship AI of ASF/CSF adjusted (Ships will keep fighting instead of fleeing when heavily damaged)
– ASF/CSF Capital ships spawn damaged by default (as theoretical result of previous battles in x-3043)
– Problem with ships launching from docking rings fixed (they no longer wait for some time before activating the engines)
– Dynamic Asteroid billboards improved
– trading value of cargo pods increased to a base value 500000 (will make trading them valueable again)
– mass added to cargo pods, commodities and armors (reduces the acceleration of heavy loaded ships slightly)
– weight reducers optimized
– intro scripts randomized
– planet pygar is not dockable
– rotation of all planets reduced
– alternative shader script intoduced (color correction by huor)
– additional ship balances done
– UAC logo removed
– Escape Pod prices adjusted
– trade limit lifted
– debris bug in neophobos fixed
– some fixes to some vanilla weapons
– the dual mine launcher got replaced with the new Revelation Mine Launcher (The Revelation Mine Dropper is the succeeding model of the Dual Mine Dropper. The previously seperated explosive charges of the original mines are now put into two chambers of a single capsule, which will crack when the target is hit. The resulting explosion is due to the higher compression rate and the close distances between the two chambers more powerful than with previous versions of this mine type. Dual Mine types are getting completly replaced by this new technology.) – you dont need to do anything or worry about your chars… the dual mines will automatically turn into revelation ones
furthermore the impulse settings were removed from that mine type and the explosion damage increased by 2.5; the mine model got replaced with a simplier one that will cause less lag; the refire rate has been adjusted to the same lvl that other mine droppers have.
– the number of mines has been limited for all mine droppers
– bullpup textures changed
– minor error on one of the sol intro scripts fixed
– ASF/CSF Battleship rank design changed to display battleship names
– countless infocard changes done
– all intro scripts got reworked (more details, less bugs)
– inner core energetic space reworked (less graphic lag)
– all nebulas reworked (higher details)
– “the race” intro script edited and included in the new ASF/CSF intro option
– 2 additional ASF/CSF intro scripts created
– 3 inner core intro scripts added and included in a new option
– 2 new DK solars added (semi station type)
– requested battleship class info added (but not in the requested way – other class names and no new descriptions as the ships have good ones already)
– low res nebula clouds added to the flmm options
– werewolf texture fixed
– singleplayer rewards are now 10 times higher
– Nomad Strike Carrier rebuild
– Nomad Lich, Haunt and Bomber improved
– music in sol replaced
– Mission 14: Crossfire Chapter 1 – Orillion
– Mission 15: Crossfire Chapter 1 – New threat
– Mission 16: Crossfire Chapter 1 – Battle of X-3043
– Mission 17: Crossfire Chapter 2 – Kusari Fleet
– Mission 18: Crossfire Chapter 2 – Origins
– Mission 19: Crossfire Chapter 2 – Liberation
– Mission 20: Crossfire Chapter 3 – Nephele
– Mission 21: Crossfire Chapter 3 – Smugglers Journey
– Mission 22: Crossfire Chapter 4 – Paradise Lost
– Mission 23: Crossfire Chapter 4 – The Order
– Mission 24: Crossfire Chapter 5 – Coalition
– Mission 25: Crossfire Chapter 5 – Cease fire
– Mission 26: Crossfire Chapter 6 – Brennigan’s Coordinates
– Mission 27: Crossfire Chapter 7 – New Worlds
– Mission 28: Crossfire Chapter 7 – Hyperspace
– Mission 29: Crossfire Chapter 8 – Utopia
– Mission 30: Crossfire Chapter 8 – Ancient World
– Mission 31: Crossfire Chapter 8 – Science Project
– Mission 32: Crossfire Chapter 8 – Inner Core
– Mission 33: Crossfire Chapter 9 – The Kavash
– Mission 34: Crossfire Chapter 9 – Device
– standard cursor improved
– vanilla cursor bug in activation script fixed
– 2 new cursor sets added
– Badlands exclusion retextured
– jumphole effect improved
– new launcher design created
– SA logo changed
– system tickers improved
– bribe value raised
– reputation system included for equipment and ships (you need to have a relative good reputation to buy them)
– multiplayer content got removed from the singleplayer campaign (clan billboards, rules infront of manhattan, etc)
– access to the CF systems got removed during the first 13 missions (as these systems are just being exploring bit by bit during the following missions)
– new commodity added “Supplies” -> for the CF Conquest System
– resizing all CF1.82 custom ships is meanwhile done (due to balance reasons)
– a new SWAT Opener movie was created (well that means a low res version is done while the high res version is currently being rendered)
– CF Launcher version 3.1 added (with improved update and anticheat)
– hardpoint error on the cobra fighter fixed
– NPC cargo volumes readjusted (this fixes a problem with mass settings for utility ships and prevents massive train raids)
– turret zoom added (limited use)
– dynamic singleplayer difficulty added (has no effect on chars below lvl 20; above that a difficulty curve will take influence on NPCs)
New ship Claw added
New ship Flathead added
New ship Foxhound added
New ship Vigilant added
New ship Seahorse added
New ship Rapier added
New ship Cayman added
New ship Apophis added
New ship Colony Ship added
New ship Yggdrasil Battleship added
New ship Inquisitor Dreadnought added
New ship Celestis Dreadnought added
New ship Navitas Battleship added
New ship Maelstrom Battleship added
New ship Harbinger Dreadnought added
New ship Retribution Battleship added
New ship Manticore Dreadnought added
New ship Iteron Battleship added
New ship Thorax added
New ship Catalyst added
New ship Nighthawk added
Sretensk Hideout added
Chkalovsk Rogue Base added
Achinsk Station added
(3 Coalition Rogue stations)
Coalition Rogue bribe added
Mission 28: Crossfire Chapter 7 – Hyperspace has just be removed from the mod